

If a train is present there, it can be dispatched manually according to the station’s timetable (receives standard reporting number) or as an empty coaching stock (ECS) train intended for moving the carriages between coach yards. It accepts and stables Com and IC trains and keeps counter for each of them. Once Coach Yard is unlocked, the player can build one close to each station.

To break the rigid link between the converts from and converts to train, we are introducing the Coach Yard building. There was something called contract conversion - the trains that stayed on your map needed to be “re-used” with another contract that went from your map to the outside world. There’s also a significant change in the Contracts design. You can unlock new buildings, upgrades to the buildings, better tracks, new types of contracts or even upgrade your dispatcher interface so you’ll have a better time doing your operation While you operate the trains you are receiving the experience points (there are two types of experience points right now) that can be used to unlock various upgrades. We called that the Research before but we have received numerous feedback on it so we have decided to change that part of the game from the scratch. We added a few new panels, moved things around and also focused on how easy it is to use the control items.Īnother big change are the upgrades you can unlock in the Endless Mode. We have redesigned the whole UI not only graphically but also practically. And we would like to share some bits of the upcoming version with our community as we have changed a lot! It took us more time to redesign the whole UI than we initially thought so we have postponed the Early Access version a few months.
#Location locotracteur rail route update#
We have changed our mind and released one last update to the alpha preview of Rail Route - the upcoming train dispatcher simulator. This time, it's the biggest and most significant update ever!
